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What Happened to Dinosaur Input Device (DID)?

The Dinosaur Input Device (DID) was a groundbreaking physical armature developed in the early 1990s by Tippett Studio, ILM, and Pixar to bridge traditional stop-motion animation with nascent computer-generated imagery (CGI) for films like *Jurassic Park*. It allowed experienced animators to manipulate a physical puppet, with sensors translating movements into digital data for CG models. While the physical devices are now historical artifacts, the DID's legacy endures as a pivotal innovation in visual effects, influencing the development of motion capture and hybrid animation techniques.

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Quick Answer

The Dinosaur Input Device (DID) was an innovative physical armature, resembling a stop-motion puppet, equipped with sensors to translate animators' movements into digital data for computer-generated (CG) characters. Created for *Jurassic Park* in 1993, it enabled traditional stop-motion animators to contribute their expertise to the film's groundbreaking CGI dinosaurs. Although the original devices are no longer in active production use, they are preserved as significant historical artifacts in VFX, with their influence on motion capture and the integration of practical and digital effects still recognized and discussed in 2026.

📊Key Facts

Year of Introduction
1993
vfxblog, Academy Museum
Academy Technical Achievement Award
1997
Academy of Motion Picture Arts and Sciences
Key Films Used In
Jurassic Park, Starship Troopers, Three Wishes, Dragonheart, Tremors 2, Virus
Brian Knep, Tested
Primary Creators
Craig Hayes, Brian Knep, Rick Sayre, Thomas Williams
Academy of Motion Picture Arts and Sciences

📅Complete Timeline11 events

1
April 1992Critical

Jurassic Park Shifts to CG

Steven Spielberg decides to use computer-generated imagery (CGI) for the full-motion dinosaurs in *Jurassic Park*, moving away from Phil Tippett's planned stop-motion go-motion technique.

2
Late 1992Critical

Development of the DID Begins

Tippett Studio, in collaboration with ILM and Pixar, begins developing the Dinosaur Input Device (DID) to allow traditional animators to work with the new CG models.

3
July 11, 1993Critical

*Jurassic Park* Released

The film *Jurassic Park* premieres, showcasing groundbreaking CGI dinosaurs animated with the aid of the DID, revolutionizing visual effects.

4
1997Critical

Academy Award for Technical Achievement

Craig Hayes, Brian Knep, Rick Sayre, and Thomas Williams are awarded a Technical Achievement Award from the Academy of Motion Picture Arts and Sciences for their work on the DID.

5
1997Major

Use in *Starship Troopers*

The DID, sometimes referred to as the Digital Input Device, is utilized for animating the alien 'bugs' in Paul Verhoeven's *Starship Troopers*, demonstrating its versatility beyond dinosaurs.

6
February 18, 2009Notable

Technical Details Published

Further technical details and insights into the DID's operation and its role in bridging animation techniques are discussed in various publications and online resources.

7
May 29, 2018Major

Oral History Published

An extensive oral history of the Dinosaur Input Device is published by vfxblog, detailing its creation and impact from the perspective of its developers and users for *Jurassic Park*'s 25th anniversary.

8
January 13, 2021Major

DID Displayed at Academy Museum

A *Jurassic Park* T. rex Dinosaur Input Device is acquired and put on display at the Academy Museum of Motion Pictures, recognizing its historical significance.

9
August 21, 2024Notable

Continued Discussion of Legacy

Articles continue to revisit the DID's role as a crucial bridge between stop-motion and CGI, emphasizing its lasting legacy in the film industry and its influence on modern animation techniques.

10
July 7, 2025Notable

Relevance in 'Jurassic' Evolution

The DID is highlighted in discussions about the evolution of visual effects in the *Jurassic* franchise, underscoring how human artistry remained crucial even with advancing digital tools.

11
July 11, 2026Major

Historical Artifact and Enduring Influence

As of today, the Dinosaur Input Device is celebrated as a key historical artifact in visual effects, its innovative approach continuing to be cited in discussions on motion capture's origins and the blend of practical and digital techniques in filmmaking.

🔍Deep Dive Analysis

The Dinosaur Input Device (DID) emerged as a critical innovation in visual effects during the early 1990s, born out of a pivotal shift in film production. Initially, Steven Spielberg's Jurassic Park was slated to feature dinosaurs animated using Phil Tippett's renowned go-motion stop-motion technique. However, a groundbreaking test by Industrial Light & Magic (ILM) showcasing computer-generated (CG) dinosaurs convinced Spielberg to pivot to a fully digital approach for many of the creatures, leaving Tippett's team, skilled in traditional animation, facing an uncertain future.

Determined to retain their expertise in realistic creature movement, Tippett Studio collaborated with ILM and Pixar to develop the DID. This device was essentially a sophisticated, sensor-equipped armature—a physical skeleton resembling a dinosaur puppet—that animators could physically pose. The sensors captured the joint angles and movements, translating them into digital data that could then be applied to a computer-generated model. This ingenious solution allowed traditional animators to leverage their existing skills in a new digital workflow without needing to master complex computer animation software from scratch.

The DID proved instrumental in the success of Jurassic Park, enabling the creation of believable and fluid dinosaur movements that captivated audiences and set new standards for visual effects. Its impact extended beyond Jurassic Park, with versions of the device, sometimes referred to as the Digital Input Device or Direct Input Device, being utilized in other films such as Starship Troopers, Three Wishes, Dragonheart, Tremors 2, and Virus. In 1997, the collaborative team behind the DID—Craig Hayes (Tippett Studio), Brian Knep (ILM), Rick Sayre (Pixar), and Thomas Williams (ILM)—was recognized with a Technical Achievement Award from the Academy of Motion Picture Arts and Sciences, underscoring its significance.

While the DID was celebrated for bridging the gap between traditional and digital animation, its effectiveness was not without debate. Some accounts, notably from ILM animator Steve Williams, suggested that the raw data from the DID often required extensive cleanup and re-animation by CG artists due to shakiness, leading to it being jokingly called the "DIDn't." Nevertheless, its conceptual contribution was undeniable, providing a tangible interface for animators to block out performances and inform the digital process. The device's existence highlighted the crucial role of human artistry and traditional animation principles even as technology advanced.

As of July 11, 2026, the original Dinosaur Input Devices are no longer actively used in film production, having been superseded by more advanced motion capture and animation technologies. However, their legacy is enduring. Examples of the DID are preserved and displayed in institutions like the Academy Museum of Motion Pictures and Tippett Studio, serving as tangible artifacts of a pivotal moment in visual effects history. Discussions in 2024, 2025, and 2026 continue to reference the DID as a foundational step in the evolution of motion capture, hybrid animation techniques, and the ongoing dialogue about the integration of practical and digital effects, even in the context of emerging AI in animation. It remains a powerful symbol of innovation born from necessity, demonstrating how traditional skills adapted to and shaped the digital revolution in filmmaking.

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People Also Ask

What was the primary purpose of the Dinosaur Input Device (DID)?
The DID's primary purpose was to allow traditional stop-motion animators to create movements for computer-generated (CG) dinosaur models in *Jurassic Park*. It bridged the gap between their existing physical animation skills and the emerging digital animation workflow.
Who developed the Dinosaur Input Device?
The DID was a collaborative effort involving individuals from Tippett Studio (Craig Hayes, Randal M. Dutra, Tom St. Amand), Industrial Light & Magic (Brian Knep, Thomas Williams), and Pixar (Rick Sayre).
Was the DID successful in its application?
Yes, the DID was highly successful in enabling the realistic animation of dinosaurs in *Jurassic Park* and earned its developers a Technical Achievement Award from the Academy. While some raw data required cleanup, it was crucial for translating artistic intent into digital form.
Is the Dinosaur Input Device still used today?
No, the original physical Dinosaur Input Devices are no longer in active production use, having been replaced by more advanced motion capture and digital animation technologies. They are now preserved as significant historical artifacts.
What is the legacy of the Dinosaur Input Device?
The legacy of the DID lies in its pioneering role in bridging traditional and digital animation, influencing the development of modern motion capture techniques, and demonstrating the enduring importance of human artistry in visual effects. It marked a paradigm shift in filmmaking.