What Happened to Electronic Arts Los Angeles (EALA)?
Electronic Arts Los Angeles (EALA) was a prominent video game developer under Electronic Arts, known for franchises like *Medal of Honor* and *Command & Conquer*. It underwent a series of transformations, first rebranding as Danger Close Games in 2010, then effectively dissolving in 2013 after the *Medal of Honor* series was put on hold. Its legacy continued through the formation of DICE Los Angeles, which later became Ripple Effect Studios in 2021, an active EA studio as of 2026.
Quick Answer
Electronic Arts Los Angeles (EALA) no longer exists under that name. After developing popular titles like *Medal of Honor* and *Command & Conquer*, the studio was rebranded as Danger Close Games in 2010 to focus on the *Medal of Honor* franchise. Following the commercial underperformance of *Medal of Honor: Warfighter* in 2012, Danger Close Games was dissolved in 2013. Its staff and legacy largely transitioned into DICE Los Angeles, which was subsequently rebranded as Ripple Effect Studios in 2021, an active EA studio currently working on *Battlefield* and new unannounced projects as of 2026.
📊Key Facts
📅Complete Timeline14 events
DreamWorks Interactive Founded
DreamWorks Interactive is established as a joint venture between DreamWorks SKG and Microsoft, with studios in Redmond, Washington, and Los Angeles.
Original Medal of Honor Released
DreamWorks Interactive releases the critically acclaimed original *Medal of Honor* for PlayStation, published by Electronic Arts.
Acquired by Electronic Arts, Renamed EALA
Electronic Arts acquires the Los Angeles studio of DreamWorks Interactive, renaming it EA Los Angeles (EALA).
Merger with EA Pacific and Westwood Studios Staff
EA Los Angeles merges with EA Pacific and receives employees from the previously closed Westwood Studios, leading EALA to begin work on the *Command & Conquer* series.
Collaboration with Steven Spielberg Announced
EA announces a multi-year collaboration with Academy Award-winning director Steven Spielberg to develop three new original game properties at EALA.
Rebranded to Danger Close Games
EA Los Angeles is rebranded as Danger Close Games, with a new focus on exclusively developing games in the *Medal of Honor* franchise.
Medal of Honor (2010) Released
Danger Close Games releases *Medal of Honor*, a reboot of the series set in modern-day Afghanistan, with multiplayer co-developed by EA DICE.
Medal of Honor: Warfighter Released
Danger Close Games releases *Medal of Honor: Warfighter*, which subsequently receives poor critical and commercial reception.
Danger Close Games Dissolved
Electronic Arts announces the *Medal of Honor* series is put 'out of rotation' and on hold, effectively closing Danger Close Games due to *Warfighter*'s poor performance.
DICE Los Angeles (DICE LA) Formed
Some former Danger Close Games staff form the groundwork for DICE Los Angeles (DICE LA), a new division of EA DICE, initially serving as a support studio.
DICE LA Rebranded to Ripple Effect Studios
DICE Los Angeles is rebranded as Ripple Effect Studios, with a new mandate to develop its own projects in addition to supporting the *Battlefield* franchise.
Ripple Effect Studios Expands to Vancouver
Ripple Effect Studios opens a new studio location in Vancouver, expanding its development capabilities.
Ripple Effect Studios Expands to Seattle
Ripple Effect Studios further expands its operations by opening a new studio location in Seattle.
Current Status: Active as Ripple Effect Studios
As of today, Ripple Effect Studios, the successor to EALA's lineage, is an active EA studio contributing to *Battlefield 2042* and developing an unannounced project, with offices in Los Angeles, Vancouver, and Seattle.
🔍Deep Dive Analysis
Electronic Arts Los Angeles (EALA) originated from DreamWorks Interactive, a studio founded in March 1995 as a joint venture between DreamWorks SKG and Microsoft. Electronic Arts acquired DreamWorks Interactive's Los Angeles studio in February 2000, officially renaming it EA Los Angeles. Under the EALA banner, the studio became a significant developer for Electronic Arts, producing acclaimed titles across several major franchises, including Medal of Honor, Command & Conquer, and The Lord of the Rings. In January 2003, EALA expanded its capabilities by merging with EA Pacific and integrating staff from the now-closed Westwood Studios, which led to its involvement in the Command & Conquer series.
A pivotal shift occurred in July 2010 when EA Los Angeles was rebranded as Danger Close Games. This change was strategic, intended to dedicate the studio's efforts exclusively to the Medal of Honor franchise, which had been rebooted with a modern setting. Danger Close Games released the 2010 Medal of Honor and its sequel, Medal of Honor: Warfighter, in October 2012.
The fate of Danger Close Games was sealed by the poor critical and commercial reception of Medal of Honor: Warfighter. In January 2013, Electronic Arts announced that the Medal of Honor series would be put "out of rotation" and on hold indefinitely. This decision effectively led to the dissolution of Danger Close Games by January 30, 2013, as its sole purpose was to develop games in that franchise. Many of the developers were reassigned to other EA studios, with some leaving the Los Angeles area.
The lineage of EALA did not end there. In May 2013, some senior staff from Danger Close Games formed the groundwork for a new studio, DICE Los Angeles (DICE LA), which operated as a division of EA DICE. Initially, DICE LA primarily served as a support studio for DICE's main headquarters in Stockholm, contributing to titles like Battlefield 4. This studio continued to evolve, and in July 2021, DICE LA was rebranded as Ripple Effect Studios, under the leadership of Vince Zampella. This rebranding signaled a new direction, with Ripple Effect Studios tasked with developing its own projects in addition to its ongoing support for the Battlefield franchise.
As of August 3, 2026, Ripple Effect Studios is an active Electronic Arts studio based in Los Angeles, California. It has expanded its presence, opening new studio locations in Vancouver in 2023 and Seattle in 2024. The studio is currently involved in supporting Battlefield 2042 and is actively developing an unannounced new project, aiming to make significant impacts in game development and studio culture.
What If...?
Explore alternate histories. What if Electronic Arts Los Angeles (EALA) made different choices?