What Happened to Move-to-Earn (M2E)?
Move-to-Earn (M2E) emerged in 2021 as a blockchain-based concept rewarding users with cryptocurrency or NFTs for physical activity. After an initial boom driven by speculative interest and high token prices, the sector faced significant challenges due to unsustainable tokenomics and declining user engagement as crypto markets cooled. By 2026, M2E has evolved from a 'money-printing' opportunity to a more modest 'lifestyle layer,' with surviving projects focusing on long-term sustainability, community engagement, and integrating with real-world events, while some prominent apps have significantly reduced rewards or ceased operations.
Quick Answer
Move-to-Earn (M2E) projects, which incentivize physical activity with crypto rewards, experienced a boom in 2021-2022 but largely collapsed as speculative interest waned and tokenomics proved unsustainable. As of August 2026, the sector has matured, with major players like STEPN significantly reducing rewards (e.g., GMT halving in January 2026) and some projects, such as Step App, ceasing operations. While the 'earn' aspect is now minimal, some apps continue to operate as fitness motivators, integrating with real-world events and focusing on community, rather than high financial returns.
📊Key Facts
📅Complete Timeline15 events
STEPN Popularizes Move-to-Earn (M2E) Concept
The Web3 lifestyle application STEPN is credited with coining and popularizing the 'Move-to-Earn' term, launching a new category that rewards users for physical activity with cryptocurrency and NFTs.
Genopets Introduces 'Move to Earn' Concept
Genopets, a Solana-based play-to-earn game, is highlighted for introducing the 'Move to Earn' concept, rewarding players with its $KI token for improving their health and fitness through real-world activity.
M2E Sector Experiences Peak Hype and Investment
The M2E sector, led by projects like STEPN, experiences significant growth and speculative interest during the broader Web3 boom, with STEPN reaching a peak daily GMT trading volume of approximately $360 million.
STEPN Removes In-App Marketplace for iOS
Due to Apple's strict platform rules regarding in-app purchases for NFT-related services, STEPN removes its in-app marketplace for the iOS version of its application.
M2E Projects Face Challenges Amid Crypto Winter
Against the backdrop of a crypto winter, M2E projects struggle with unstable tokenomics, falling token prices, and declining NFT asset values, leading to a significant drop in user income and engagement.
Genopets Proposes Tokenomics Revamp
Genopets announces a Tokenomics Revamp, including changes to $GENE, Energy 2.0, and Harvesting, aimed at aligning incentives and simplifying on-chain mechanics for a more sustainable future.
STEPN Announces GMT Reward Halving
STEPN announces via social media that GMT earnings would be cut by 50% starting January 1, 2026, citing long-term sustainability for the token.
STEPN Implements 50% GMT Reward Halving
The announced 50% reduction in GMT earning emissions officially takes effect, meaning users receive half the rewards for the same physical activity.
STEPN Kicks Off 2026 with #STEPNRecap25 and Marathon Season 1 Close
STEPN and STEPN GO launch #STEPNRecap25, allowing users to review their 2025 activity, and conclude Marathon Season 1, with over 10,000 participations recorded.
M2E Market Described as 'Shadow of the Old Number'
An analysis by BITLETICS states that Move-to-Earn in 2026 looks nothing like its 2021 pitch, with most apps that promised real money for walking either gone or paying 'pennies.'
STEPN Removes In-App Marketplace for Android
STEPN removes its in-app marketplace for the Android version of its app, directing users to a browser-based marketplace, citing alignment with Google's platform rules.
STEPN GO Launches 'Around The World 2026' Event
STEPN GO initiates a seasonal event tied to an international football tournament, allowing users to enhance Sneakers with country skins that gain value based on national team performance.
Life2app Listed as Top M2E Game
Life2app, a mobile move-to-earn application on BNB Chain, is listed among the top 5 crypto games dominating July 2026 by PlayToEarn Score Rankings.
Step App Announces Closure
Step App, a prominent M2E project, announces its closure, urging users to unstake tokens and withdraw assets, highlighting the ongoing challenge of sustainable business models in the sector.
GMT Market Cap at $21.5 Million
As of early August 2026, STEPN's GMT token has a market capitalization of approximately $21.5 million, reflecting a significant decrease from its peak.
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🔍Deep Dive Analysis
The Move-to-Earn (M2E) phenomenon, a niche within the broader GameFi sector, first gained widespread attention in late 2021, primarily popularized by the Web3 lifestyle application STEPN. The core premise was simple yet revolutionary: users could earn cryptocurrency or non-fungible tokens (NFTs) by engaging in physical activities such as walking, jogging, or running. This innovative blend of fitness and blockchain technology quickly attracted millions of users and significant investment, promising a new way to monetize daily exercise.
The initial surge in M2E's popularity, particularly in 2022, was fueled by a speculative crypto market and the allure of substantial financial returns. Projects like STEPN, Genopets, and Sweatcoin saw rapid adoption, with users investing in NFT sneakers or digital pets to participate and maximize their earnings. STEPN, for instance, achieved a peak 24-hour GMT volume of around $360 million in 2022 and secured funding from major investors like Sequoia Capital.
However, the M2E model soon encountered significant challenges. Many platforms relied on token issuance and NFT sales to fund rewards, a model that proved unsustainable without continuous user growth and a buoyant crypto market. High entry barriers, often requiring expensive NFT purchases, deterred new users, while fluctuating token values and inflationary tokenomics led to a dramatic decrease in earnings. By the end of 2022 and throughout 2023, as the broader crypto market entered a 'crypto winter,' M2E tokens collapsed, with many NFT assets losing nearly all their value. Users who had invested hundreds or thousands of dollars found it increasingly difficult to recoup their initial outlay.
By 2024 and 2025, the M2E landscape had drastically shifted. The promise of 'real money for walking' largely faded, replaced by a more realistic outlook where earnings were minimal and primarily served as a small bonus or motivation for activity. Projects that survived began to pivot, focusing on long-term sustainability, community building, and integrating more traditional gamification elements rather than relying solely on speculative token value. Sweatcoin, for example, shifted its value proposition more towards gift cards and brand offers, with its crypto cash-out option becoming less prominent.
As of August 2026, the M2E sector continues to navigate these challenges. STEPN, still a leading project, implemented a significant change on January 1, 2026, halving its GMT earning emissions by 50% in an effort to ensure long-term sustainability, a move that further reduced user rewards. In April 2026, STEPN also removed its in-app marketplace for Android users, aligning with platform rules similar to those that had been in place for iOS since 2022. Despite these reductions, STEPN continues to engage its community, launching events like 'Around The World 2026' in June, tying digital sneaker enhancements to an international football tournament. Other projects have faced more severe setbacks; Step App, a recognizable M2E platform backed by investors and promoted by Usain Bolt, announced its closure in August 2026, underscoring the difficulty of maintaining user engagement when token rewards diminish. Genopets, another prominent M2E game, has been notably quiet in 2026, though it had discussed tokenomics revamps in early 2024.
The M2E market is projected to grow to $2,310.1 million by 2033, with a CAGR of 15.98% from 2025, indicating a belief in the concept's long-term viability, albeit in a more refined and less speculative form. The current focus is on creating products that users want to engage with even without high token rewards, emphasizing health benefits, community, and engaging gameplay. The sector is now seen as a 'lifestyle layer' that provides small incentives for activities users would likely do anyway, rather than a lucrative income source.
What If...?
Explore alternate histories. What if Move-to-Earn (M2E) made different choices?