🎬 entertainmentEvent0 views3 min read

What Happened to Nintendo Palworld Lawsuit?

Nintendo and The Pokémon Company filed a patent infringement lawsuit against Palworld developer Pocketpair in September 2024, alleging infringement of gameplay mechanics rather than creature designs. Despite initial concerns, Pocketpair made game adjustments, and the lawsuit's scope has narrowed to older game versions, with recent patent office rejections further weakening Nintendo's position as Palworld continues its commercial success.

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Quick Answer

Nintendo and The Pokémon Company officially sued Palworld developer Pocketpair in September 2024, not for copyright infringement over creature likenesses, but for alleged patent infringement related to specific gameplay mechanics like capturing and summoning Pals. As of July 2026, the lawsuit is ongoing in Japanese courts, but its commercial impact is considered minimal, with Pocketpair having patched out disputed mechanics and Nintendo facing rejections on related patent applications from both US and Japanese patent offices. Palworld successfully launched its 1.0 version in July 2026 without legal restrictions.

📊Key Facts

Palworld Early Access Release
January 19, 2024
Wikipedia
Nintendo Lawsuit Filing Date
September 18, 2024
GameSpot
Palworld 1.0 Release Date
July 10, 2026
Wikipedia
Palworld Copies Sold (as of July 2026)
Over 30.5 million
Alinea Analytics via VICE, Eurogamer
Palworld Estimated Revenue (as of July 2026)
Over $700 million
Alinea Analytics via KitGuru, Eurogamer
Damages Sought by Nintendo
¥10 million (~$66,000 USD)
Open Class Actions

📅Complete Timeline15 events

1
January 19, 2024Critical

Palworld Launches in Early Access

Pocketpair's monster-taming survival game, Palworld, launches in early access for Windows, Xbox One, and Xbox Series X/S, quickly selling millions of copies and drawing comparisons to Pokémon.

2
January 25, 2024Major

The Pokémon Company Issues Statement

The Pokémon Company releases an official statement acknowledging inquiries about Palworld and announcing its intent to investigate any acts infringing on Pokémon intellectual property rights.

3
September 18, 2024Critical

Nintendo Files Patent Infringement Lawsuit

Nintendo and The Pokémon Company officially file a lawsuit against Pocketpair in the Tokyo District Court, alleging infringement of multiple patent rights related to gameplay mechanics, not copyright.

4
September 19, 2024Major

Pocketpair Responds to Lawsuit

Pocketpair issues a statement acknowledging the lawsuit, expressing regret, and stating they are unaware of the specific patents allegedly infringed upon, vowing to continue game development.

5
November 2024Major

Pocketpair Patches Out Summoning Mechanic

In patch v0.3.11, Pocketpair removes the mechanic that allowed players to throw a sphere to summon a captured Pal into battle, a feature potentially targeted by Nintendo's patent claims.

6
May 2025Major

Pocketpair Removes Pal Gliding Mechanic

Patch v0.5.5 removes the ability for players to glide using their Pals, requiring a separate glider, another change believed to address Nintendo's patent infringement allegations.

7
September 24, 2025Notable

Palworld Released on PlayStation 5 (Early Access)

Palworld becomes available in early access for the PlayStation 5, expanding its platform reach despite the ongoing legal dispute.

8
November 2025Major

Lawsuit Claims Narrowed; US Patent Reexamination Ordered

Nintendo and The Pokémon Company narrow their claims in the Japanese lawsuit to older versions of Palworld. Separately, the Director of the U.S. Patent and Trademark Office orders a reexamination of a related Nintendo patent.

9
March 25, 2026Critical

US Patent Office Rejects Related Nintendo Patent Claims

The USPTO issues a non-final Office Action rejecting all 26 claims of Nintendo's U.S. Patent No. 12,403,397, covering a summon-and-fight mechanic, citing obviousness based on prior art.

10
July 2, 2026Major

Analysis Suggests Muted Lawsuit Conclusion

Legal analysis indicates the Nintendo/Palworld patent suit is likely heading for a muted conclusion with minimal monetary relief, estimated at around ¥5 million (~$30,000 USD), and no injunction against the current game.

11
July 10, 2026Critical

Palworld 1.0 (Full Version) Released

Palworld officially leaves early access and launches its full 1.0 version, introducing new content and driving a resurgence in player numbers, unaffected by legal restrictions.

12
July 16, 2026Major

Japan Patent Office Rejects Nintendo Monster-Catching Patent

The JPO rejects Nintendo's patent application No. 2026-019762 for a 'monster-capturing system,' citing prior art including a 2013 Pokémon fan game, further challenging Nintendo's patent claims.

13
July 22, 2026Major

Palworld Sales Exceed 30 Million Copies

Reports from Alinea Analytics indicate Palworld has sold over 30.5 million units across all platforms, generating over $700 million in revenue, surpassing most mainline Pokémon games.

14
July 23, 2026Major

JPO Rejects Another Nintendo Patent Application

The Japan Patent Office rejects Nintendo patent application No. 2024-031879, linked to the Palworld lawsuit, for lack of inventive step, citing prior art from various games.

15
October 1, 2026Major

Next Tokyo District Court Hearing Scheduled

The Tokyo District Court has scheduled a hearing for the ongoing patent infringement lawsuit between Nintendo/The Pokémon Company and Pocketpair, where technical arguments are expected.

🔍Deep Dive Analysis

The legal saga surrounding Palworld, often dubbed 'Pokémon with guns,' began shortly after its explosive early access launch in January 2024. The game, developed by Japanese studio Pocketpair, quickly garnered immense popularity, selling millions of copies and drawing immediate comparisons to Nintendo's beloved Pokémon franchise due to its monster-taming gameplay.

Initially, The Pokémon Company issued a statement in January 2024, indicating it would investigate any acts infringing on its intellectual property rights related to Pokémon. Many observers anticipated a copyright infringement lawsuit over the visual similarities of Palworld's 'Pals' to Pokémon characters. However, on September 18, 2024, Nintendo and The Pokémon Company filed a lawsuit in the Tokyo District Court against Pocketpair, specifically alleging infringement of multiple patent rights related to gameplay mechanics, rather than copyright or trademark violations. These patents reportedly covered functional gameplay elements such as capturing and summoning creatures by throwing an item, a real-time capture-probability indicator, and mounting creatures for traversal.

Pocketpair responded swiftly, stating they had received notice of the lawsuit but were unaware of the specific patents they were accused of infringing. The studio expressed regret over the situation, emphasizing its commitment to game development and its fans. In response to the legal pressure, Pocketpair began implementing changes to Palworld's gameplay. By November 2024, patch v0.3.11 removed the mechanic allowing players to throw a sphere to summon a captured Pal into battle. Further, by May 2025, the ability for players to glide using their Pals was also removed in patch v0.5.5, with players now requiring a separate glider. These adjustments effectively removed the disputed mechanics from the current version of the game.

A significant turning point occurred in November 2025 when the plaintiffs narrowed their claims in the Japanese lawsuit to older versions of Palworld, effectively removing the threat of an injunction against the game's current or future versions. Concurrently, Nintendo faced challenges with related patents. In March 2026, the U.S. Patent and Trademark Office (USPTO) issued a non-final Office Action rejecting all 26 claims of a related Nintendo patent (No. 12,403,397) covering a summon-and-fight mechanic, citing obviousness in light of earlier patents, including some of Nintendo's own. This was followed by the Japanese Patent Office (JPO) rejecting a Nintendo patent application (No. 2026-019762) in July 2026, describing an 'in-game monster-capturing system,' citing prior art including a 2013 Pokémon fan game. Another related Nintendo patent application (No. 2024-031879) was also rejected by the JPO in July 2026 for lack of inventive step, citing various existing games.

As of July 23, 2026, the lawsuit in the Tokyo District Court is ongoing, with a hearing scheduled for October 1, 2026. However, the commercial implications for Pocketpair appear minimal. The damages sought by Nintendo and The Pokémon Company are a combined 10 million yen (approximately $66,000 USD), a sum considered negligible compared to Palworld's estimated revenue of over $700 million from more than 30 million copies sold across platforms. Palworld successfully launched its full 1.0 version on July 10, 2026, without any legal restrictions impacting its release or continued development.

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People Also Ask

Did Nintendo sue Palworld for copying Pokémon designs?
No, Nintendo and The Pokémon Company's lawsuit against Pocketpair, filed in September 2024, specifically alleges patent infringement related to gameplay mechanics, not copyright infringement over creature designs or character likenesses.
What is the current status of the Nintendo Palworld lawsuit?
As of July 2026, the lawsuit is ongoing in the Tokyo District Court, with a hearing scheduled for October 1, 2026. However, its scope has narrowed to older versions of Palworld, and Nintendo has faced rejections on related patent applications from both US and Japanese patent offices.
Has Palworld been shut down or forced to stop selling?
No, Palworld has not been shut down. Pocketpair made changes to disputed gameplay mechanics in late 2024 and mid-2025, and the lawsuit's claims were narrowed, removing the threat of an injunction against the current game. Palworld successfully launched its 1.0 version in July 2026.
What kind of damages is Nintendo seeking in the Palworld lawsuit?
Nintendo and The Pokémon Company are seeking a combined 10 million yen (approximately $66,000 USD) plus late-payment interest. This amount is considered minimal compared to Palworld's commercial success.
Did Palworld change its gameplay because of the lawsuit?
Yes, Pocketpair implemented changes to Palworld's gameplay, including removing the ability to summon Pals by throwing spheres (November 2024) and removing the ability to glide using Pals (May 2025), in response to the ongoing legal dispute and to avoid disruptions.